A
kendo match may be an individual competition or a team competition, but the
rounds involve two competitors in a "ring," which is actually the shape of a
square. In the kendo match, as it exists today, each kendoist tries to strike a certain,
predetermined place on the body. It is not enough that the kendoist strike his
or her opponent. The strike must be done with correct technique, it must also be
done with spirit followed with an alert posture of readiness (zanshin).
Kendo matches consist of scoring two out of three points, within a prescribed
time limit, usually three minutes. If the score is even at the end of the allotted time, the referee
can rule the match a draw or can call for a sudden death overtime (encho).
| chui | warning |
| hajimae | begin |
| hansoku | foul |
| hantei | decision |
| ippon-gachi | one point victory |
| jogai | out of bounds |
| wakare | separate in place |
| hansoku | foul, 2 fouls equal a point |
| men-ari | men point for a strike to the top of the head |
| kote-ari | kote point for a strike to wrist |
| do-ari | do point for a strike to the torso |
| tsuki-ari | tsuki pint for a thrust to the throat |
| nihonme | resume play for a second point |
| shobu | resume play for match point |
| shobu-ari | match point |
| hikiwake | draw |
| hajime | begin |
| yame | stop |
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